Dungeon Keeper 2 =LINK= Download PC Game
It feels good to be bad, but it feels even better to be the embodiment of evil! Discover your evil side as you build your own underground kingdom. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hoards. Form an alliance with the Horned Reaper and expand your empire in your quest to reach the daylight and invade the realms above. Dungeon Keeper 2 is everything its predecessor was, only better and badder! It is probably one of the most addictive and fun games ever created; with tons of dark humor, smooth gameplay, and high replayability value. In addition to that there is a well designed multiplayer mode and a pet-dungeon module that tests your ability to build the ultimate underground labyrinth filled with traps, monsters, and other hellish devices. If you liked Dungeon Keeper you will love this ultimate installment of the Bullfrog series.
Dungeon keeper 2 Download PC Game
Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.
The kingdom of Harmonia, ruled by King Reginald, has been under siege from dungeon keepers for a while, and his wizards have devised a device known as a Portal Gem to confine evil creatures to the underworld, while still allowing good forces access. Reginald has twenty Portal Gems, each assigned to a realm and safeguarded by its guardian. These devices have forced even serious dungeon keepers into retreat. An evil warrior known as the Horned Reaper (or "Horny") believes he has the ability to remove Portal Gems from Harmonia, and has enlisted the player's assistance in conquering its realms so he can claim the Portal Gems.
Generally, the player starts out with a Dungeon Heart and some Imps. The Dungeon Heart has the same purpose as the original game: it serves as the dungeon's life force. If destroyed, the player loses. In Dungeon Keeper 2, the heart has additional functions: regenerating mana (used to cast spells), doubling as a gold-storage area, producing Imps, and sending certain creatures to investigate threats it detects. Gold is the currency used to construct rooms, traps, and doors, and pay minions. Gold is obtained primarily by digging gold and gem seams, the latter providing an unlimited supply. This is performed by the Imps, the main workforce of the dungeon, who dig and claim tiles for the player to control. Another main task Imps perform is the fortification of walls adjacent to tiles owned by the player, although this no longer makes them impenetrable to enemies, but merely makes digging take longer.
Creatures are attracted via Portals. Which ones come depend on the dungeon's composition. Each has its own abilities (such as spells they can cast), expertise, and job preferences. Creatures include Bile Demons, Warlocks, and Salamanders. Like the first game, creatures can be slapped with the hand to make them work harder, at the cost of their health. Certain creatures, such as Vampires and Skeletons cannot be attracted via Portals. They are obtained by their corpse decomposing in a Graveyard, and dying in captivity respectively. Certain sacrifices in the Temple, a room where creatures pray, also yield the acquisition of certain creatures. Creatures frequently enter combat (each follow one of four combat strategies) against creatures belonging to enemy keepers, or heroic forces defending the realm. Heroes enter the level via Hero Gates. The heroics forces are composed of different units to keepers: heroes include Wizards, Giants, and Guards. Most creatures have a heroic counterpart: for example, the Wizard is the counterpart of the Warlock. Heroes and rival keepers' creatures can be converted to the player's cause in the torture chamber after being captured and imprisoned. Creatures dislike their heroic counterparts, and their company may make them angry, which can lead to rebellions. Rebelling creatures either leave the dungeon, or defect to another keeper or the heroes, and may take other creatures too. Other things that can annoy creatures and cause rebellions include lack of food, not getting paid (creatures require payment on a regular basis), and being slapped.
In the campaign mode, the objective of each level is the acquisition of the Portal Gem, usually in the possession of the heroic guardian of the realm, although it is sometimes in the possession of a rival keeper. Whoever has the Portal Gem must be defeated, so Horny can enter and claim it. The final level involves defeating King Reginald, overlord of the entire realm of Harmonia. Some levels have more specific conditions relating to this goal: for example, there is one level in which the player races against the clock to obtain the Portal Gem in the possession of a rival keeper before the heroes invade and try to do the same. If the heroes recover the Portal Gem, the player loses. Other game modes include My Pet Dungeon and Skirmish. In My Pet Dungeon, the player constructs a dungeon without campaign-style objectives, and can control if, when, and how heroes invade. Instead, there are criteria based on the dungeon composition and related activities, and there is no requirement to proceed to the next level on completion. Skirmish involves competing against computer-controlled rival keepers, and the player can customize conditions such as which rooms and spells are available. Multiplayer is supported over IPX and TCP/IP and is otherwise similar to Skirmish. A patch added elite creatures (stronger than their normal counterparts) to the latter three modes. Elite creatures are attracted by constructing rooms with very specific tile arrangements.
Dungeon Keeper 2 was released for Microsoft Windows by Electronic Arts in late June 1999. Goldsworthy believed Peter Molyneux, producer of the original game, would be pleased with the sequel. Indeed, Molyneux stated that he "liked what they did with it", but also said that it was not precisely what he would have done and that his focus would have been "expanding that sense of creating the greatest dungeon". A PlayStation version was in development, but cancelled. The first patch, which added levels, fixed bugs, and tweaked gameplay, was released in August.
You are the dark lord Horny, and you must use your imps to dig out a dungeon for yourself. Attract creatures to it by giving them a place to sleep and chickens to eat. Attract specialist creatures by creating rooms just for them, such as a library for wizards and graveyards for vampires. Each creature has his or her own special abilities that will allow you to take down the Good Knights that block your route to the outer realms. The game play in Dungeon Keeper 2 is very dynamic where no game is similar to the last one, and there are plenty of different ways you can destroy your enemy. For example, you can deny them of land bit by bit, or build up your forces and shock attack certain rooms and disappear before the enemy can mobilize. There is a problem where Dark Knights and Dark Angels do not spawn, but there is a patch-free solution to the Dark Knight and Dark Angels problem ( -keeper-2-tips-and-help.php#1).
Ever get bored with being the good guy? Most of us have slogged through dungeons in our favourite RPG games, but have you ever stopped to consider who keeps those torches burning and those monsters fed and watered? That is the job of the Dungeon Keeper, the Laurence Llewelyn-Bowen of the underworld. If you fancy trying your claw at dungeon design, this classic strategy game should keep you occupied and entertained for hours. Unlike the dreadful new mobile version, this game was designed to be challenging and entertaining rather than to simply suck money from your pocket. So if you were disappointed by the newer game, take a look at how dungeon keeping should be!
To stand any chance of running Dungeon Keeper 2 on a modern PC we are going to need some patches. First of all, you should patch the game to version 1.7. You can download this patch here. If you have a later edition of the game (such as a budget re-release) you may not need this patch. Simply run the downloaded patch file and follow the on-screen prompts to patch your game.
The environment in DK2 is almost too perfect for words. Tremendous strides forward in the graphics and ease of management showcase the beautifully articulated surroundings, as much as an underground dungeon set in the bowels of the Earth can be. Quite simply put, DK2 is a visual delight in nearly every way. The designers built 3D acceleration into the game's coding and the results are phenomenal.
Unlike the first game, DK2 possesses a fairly comprehensive storyline, but chances are not too many fans will really care that much about it. The basic pleasures of playing the game are found in building your dungeon's many rooms and catering to and supervising all the various minions available (and more become available as you progress in the game, which is a very nice design feature). If that doesn't float your boat, you can design diabolical traps, create magic doors and torture chambers, apply your "landscape" development skills and perform dozens of other capabilities much too numerous to list here.
Some interface changes are quite inspired. Examples include the unobtrusive and clever way you are informed of new events occurring in your realm, the announcement of new creatures as they become available and viewing perspectives that seem unlimited. With the enormous number of creatures to keep track of, this aspect is handled in an amazingly fluid and seamless manner. Information screens, on-screen pop up data and extremely handy conventions for finding particular creatures within your ever-expanding dungeon are just a few of the extraordinary game management functions. If only there was some way to apply it to the big, sweaty piles of combatants during especially large skirmishes. 041b061a72